Studio WTF is a creative studio founded in Istanbul.

We specialize in building brands & digital experiences.


We craft digital solutions that resonate with culture and inspire engagement.

  • User Interface Design
  • Animation
  • Illustration
  • Logo & Brand Identity
  • Advertising
  • Art Direction

We build mobile and web applications to meet the specific needs of your ideas.

  • Full Stack Development
  • Mobile App Development
  • E-Commerce
  • Data & Intelligence
  • CMS Development
  • Website Optimisation

We enable our clients to challenge convention, grow market share, and transform results.

  • Social Media Consulting
  • User Experience Strategy Design
  • Growth Hacking
  • Digital Marketing
  • A/B Testing
  • Influencer Marketing

We believe that best projects result from best relationships. So we’re best friends who found a way to work together.

Berk Boz

Project Manager

Ertekin Erdin

Art Director

Can Gök

Development Specialist

If you have a project, challenge or idea, we’d love to hear from you.

Email us or give us a call
on Skype.
About Studio

We create work we love, and we
believe in what we do.

Our Works

Shape Istanbul

Explore the collection you made it

Brand Identity, User Interface Design, Marketing & Social Media Consulting


We tried to reflect the streets to our works in Shape Istanbul which is inspired by many branches of art to produce specially designed products. We have designed an interface to highlight the videos and the products that we processed from different regions of Istanbul.

We processed videos not exceeding one minute and aimed to reflect all of the products for the brand which has Intagram focused sales. Also we created brutalist style composition for the social media accounts of Shape.

While working with this brand which tries to reflect language and the differences of the street to its products, we specially gave importance to applicability. In particular, we have ensured that the corporate identity is simple to express with spray and sticker. And again, to reflect this texture, we used stone walls, rusty surfaces and old settlements as background.